If you want to win in the Hearthstone arena, get easy gold, and attract all the ladies then read this whole article because this draft is crucial to winning in the Hearthstone arena. We’re not going in-depth on how to draft properly starting with this first step.
Just pick the best cards
For the first 15 or so cards, you should pick the best cards from your selection. Now, that sounds easy but the big question is what is the best card? Usually, the best card is the card that gives you the most stats while also giving you a good effect. Good stats are usually calculated by taking the mana cost of the minion, putting that number as the attack and health, and then adding a few more stats on a vanilla card. Stuff like Boulderfist Ogre and Chillwind Yeti are your baselines here. They’re below average but tolerable if you need to pick them. For smaller cost cards, you need to have good stats because early board control is crucial for most arena decks. Three attack, two mana cards can trade into three health 3 mana cards, so you also want to look out for the attack and health values too. But if you get an amazing card effect with terrible stats, it might be worth the pick as well. If you have a lot of minions with great effects but stuck on the board, it might be worth it to consider drafting minions with better stats because those effects won’t be useful if you get run over on the board. It’s all a balancing act really. For spills, you’re going to want to draft spells that give you the most value.
Choose your deck archetype
Spells are significantly rare than minions too, so you want to make sure you’re not drafting bad spells, but rather take spells that synergize well with your Hearthstone deck archetype. The three deck archetypes you’re going to draft into would be:
- Control
- Mid-range
- Aggro
So, how do you know, if your deck fits one of those archetypes? The most common one you’ll draft is a Mid-range deck. Usually, the deck will curve out at around force mana meaning the cost of your cards will start to decline after 4 mana. It’s your classic tempo deck. Play a card each turn, go face when you can, and rack up that damage. If you want to play Aggro, your curve might be still at 4 mana, but it’s most likely you’ll have a lot of early game cards. You might see a quick drop in the slope of mana cost. A better way to phrase it is you have a lot of low-cost cards because there isn’t a slope there. Your plan is to burst down your opponent quickly with low-cost minions and, if you’re lucky enough to draft cards that deal direct damage, then you’ll be able to use those as your finishers, or the hunter hero power. By the way, the Mid-range archetype is most common among Hearthstone boosters like that. So it definitely makes sense to pay attention to this archetype. The Last archetype you can build towards is Control or better phrased as an “attrition deck”. If you feel like the cards you drafted in the Hearthstone arena give you lots of value over time and you can simply win by having more stuff than your opponent does, you might want to draft into an attrition-style deck where your goal is to outlast your opponent. Personally, I don’t like drafting these decks because they’re way harder to play and way harder to draft for. I also don’t have the patience to play long arena games. Some classes are better suited for specific deck archetypes. Hunter to Aggro, priest to Control or Attrition but all classes are likely to build a temple Mid-range deck. From there it’s simple. Play the deck how you drafted it and you’ll be fine. But want to know my secret to all of this? I don’t follow my own instructions. Why is this? To draft the best deck you can these two steps are all you really need to do. But to get good rewards you need to do something else, something more.
How to get better rewards in Hearthstone Arenas?
The way arena rewards work is the more wins you get, the better rewards you get but the rewards scale extremely hard. At three wins you make back what you spent maybe a bit more, and if you double that and get six wins you’re likely making at least 75 gold from the rewards alone. You should know that the average win rate is about three wins because if you go 50/50 with a deck, it’s three wins three losses. But if you’re good enough, you can indefinitely get gold just by playing arena alone. If you want to do this, you should know it’s better to get one huge arena run and a bunch of average ones after that rather than consistent above-average arena wins. So, maybe one 10-win run and a bunch of threes after that rather than consistent five-win runs. I like to push for specific deck archetypes before that 15 card suggestion I made earlier. If I’m playing a hunter deck, I’ll go aggressive from the start, freeze deck, I’ll go for some value I can heal. Is it probably better to follow the principles I gave earlier? Yes. But if you want to go for the big rewards, just go for the big decks.